Ping_pong is a very simple model. You can use the compute_reach
command in vis to count the number of reachable states.
One suggestion is to initially ignore the two modules never_no_balls
and infinitely_often_hit. These are monitors, and have no effect on
the two players. Each player is a simple two-state machine, which can
be easily drawn by inspecting the verilog code. Composing the two
players should also give no problem.
Fabio
>>>>> "NV" == Neelima Varakantham <neelima@eas.pdx.edu> writes:
NV> Hello,
NV> I am a student of PSU,I am trying to draw the state diagrams for
NV> the ping pong code in verilod for the CTL properties showing the
NV> input and also the output and also the state of each player.I will be
NV> very glad if you can help me in anyway.
NV> Thanking you,
NV> Neelima.
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